Traditional Ravenwing squadron configurations and naming conventions
Delving deep into the forbidden archives of the Second Company, I have compiled a list of Ravenwing squadron names and standing orders, combining them with modern armaments. These formations have been used with great effect over the millennia, and are tried-and-tested.
They are arranged in alphabetical order.
Raven's Beak Squadron (anti-armour squadrons)
Armament:
The sergeant is armed with a power fist, two squadron brothers-bikers have
meltaguns.
Comments:
Designed to take on enemy armour, these squads are often accompanied by an
Attack Bike with a multi-melta. There isn't much that can withstand a murderous
anti-armour capability of these squadrons bringing them much fame and reward
but at very high risk. A Land Speeder Tornado may also be assigned to this
squadron, but sometimes they are merely supported by Speeders from Raven's
Glide Squadrons.
Raven's Eye Squadron (counter-assault squadrons)
Armament:
The sergeant is armed with a power fist, one squadron member carries a meltagun
and another a plasma gun.
Comment:
Configured for maximum impact when specific enemy is unknown, these squadrons
are excellent in their primary role of moving around the flanks and deep into
rear echelon areas of enemy formations where power fist of the sergeant has
proved its worth time and time again in both smashing armour and armoured-infantry
alike, although the assault role is for counter-assault only. As such they
are invariably bolstered by three additional brother-bikers, an Attack Bike
with a multi-melta for anti-armour duties and a Tornado Land Speeder offering
covering suppressive fire.
Raven's Flight Squadron (reconnaissance squadrons)
Armament:
The sergeant is armed with a power weapon and melta bomb, one squadron member
has a flamer and another a plasma gun.
Comment:
Much like the Raven's Eye Squadrons, these units are intelligence-gathering
raiders, although their armament is geared more towards non-armoured targets.
Operating deep within enemy held territory, these squadrons are expected to
be able to look after themselves in most situations. These squadrons are normally
accompanied by three additional brother-bikers, an Attack Bike with a multi-melta
for anti-armour duties and a Tornado Land Speeder offering covering suppressive
fire.
Raven's Lair Squadron (Honour Guards and raider squadrons)
Armament:
The sergeant is armed with a power fist or power weapon and melta bombs, two
squadron brother-bikers have plasma guns.
Comment:
Tasked with scouting ahead and securing landing zones for teleporting Deathwing
squads these squadrons rely solely on their devastating firepower and speed
for protection. When used as Honour Guards, these squadrons often include
an Apothecary, who can mitigate the effects the unstable plasma guns should
a meltdown occur; and sometimes a Standard Bearer too. Again they may be enforced
by three additional brother-bikers and possibly when tactics dictate an Attack
Bike offering anti-tank support. Any Land Speeder assigned to the squadron
separates to undertake it's own covert missions.
Raven's Talon Squadron (scouting and anti-infantry squadrons)
Armament:
The sergeant is armed with a power weapon and a melta bomb, two squadron members
have heavy flamers.
Comment:
Tasked with fast forward-scouting and objective-taking, these squadrons also
form the focal point for incoming teleporting Deathwing squads. Their armament
is excellent for keeping enemy infantry at bay, so ensuring the incoming squads
have a clear and safe drop zone. They may be accompanied by three further
bikers who add their weight to the barrage of firepower, and occasionally
by a heavy bolter Attack Bike.
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