

Written by: Lion El Jason with additions by Ezzeran, both Deathwing Commanders
Deathwing armies are blessed with one useful trait tha's often overlooked: All sgts have access to the armoury. So lets look at what useful wargear they can have to improve their squad.
Deathwing sgts do have access to the weapons
section and so as long as they don't exceed the
weapon limits (two one-handed or a one-handed
and a two-handed) they can have cool extra weapons!
Also they get the "1 wound discount".
Terminator squad Sgts can benefit from this by
having a little extra firepower.
Combi-Melta
Deep striking with Tank Hunters and CMLs? why
not add a combi-melta? Even at 12" range
its a Str9 AP1 weapon and if you do get within
6" its 2D6 +9 penetration will ensure a dead
tank along with the two CMLs.
Combi-Plasma
Maybe you're using a deep-striking assault cannon
squad then a combi-plasma may help out a little.
Within 12" two AP2 shots are always useful.
Combi-Flamer
The combi-flamer makes a great Sgt. upgrade. It's
the same price as a storm bolter and, while it
provides a little less firepower past 12",
it more than makes up for it when you get close.
Template weapons are often overlooked, but I've
fought many opponents who naturally have or make
use of extensive cover saves. Template weapons
ignore cover saves outright, and what's more,
you never have to make a to hit roll with the
weapon, which is a real boon for a model that
still misses 1/3rd of the time. Even better, if
even a portion of the model is hit by the template,
you can roll to wound, none of these partial hits.
Lightning Claws, Thunder
Hammers and Storm Shields
The power sword is a useful thing to have so upgrading
to anything else probably isn't worth it. Though
I've seen some use a single lightning claw in
my opinion the cost is too high. In a similar
way I've seen a squad with a Sgt with power sword/storm
shield. Only a few points but in my opinion storm
shields are quite useless and so this is just
a waste.
If you aren't using a combi-weapon, an idea is
to try twin lightning claws on the Sgt, It's helluva
expensive but the extra assault capability can
be worth it and it's one way of getting back the
Deathwing's 'mix and max' capability.
For Terminator Assault Squads we have a different
situation. Some like to get a shooting weapon
as a bit of firepower in a squad that otherwise
couldn't have any. Personally I don't bother.
I prefer my lightning claw squads to have as many
attacks as possible for clearing infantry. I do
need the occasional anti-tank/big creature attack
though. Often this is achieved by adding a thunder
hammer terminator to the squad, however I find
it better to give the Sgt the thunder hammer and
upgrade the storm shield to a power sword (The
"El Jason pattern" Sgt) for [xx] points
(remember the 1 wound discount). This gives him
the four thunder hammer attacks on the charge
for vehicles/creatures but also leaves him the
option of four power weapon attacks too: almost
like the lightning claws!
The wargear for terminators is limited, Lets
look at the useful stuff available.
Adamantine Mantle
Lets not go there though eh?
Auspex
These are often used to fill up points, However
since you'll always have to roll over 18 on 4D6
they aren't all that good. Using lots of them
may get you a lucky roll though (and against 'Nids
I'll be wanting to kill that Broodlord ASAP!).
Bionics
If you buy nothing else for your Sgt and have
points left over, consider buying bionics. Just
remove the Sgt first and he has a chance of not
dying! If you do this for all your Sgts you'll
have a couple of good rolls per game and they
may keep your squads going a little longer. It's
not my prefered tactic but I've seen it used to
good effect.
If you roll poorly then because they are such
a small cost it's no big deal. But if you are
a little lucky (say three or more '6's) then they
were well worth it- and if it's an independent
character who saves then the whole armys
compliment of bionics have paid for themselves
three times over!
Master Crafted Weapon
A MC power sword can boost your combat at initiative
just a little to help, those powerfist boys live
to strike! Alternatively a MC combi-weapon can
provide a more likely result from your 1 shot
gun (on plasma it can also stop an overheat).
They are expensive though. On assault terminators
they can also be useful if you only have one thunder
hammer on an "El Jason pattern" Sgt,
mastercrafting is a bit of insurance to prevent
bad luck ruining your plans. Don't bother if you
have a Chaplain with you. Re-rolls on first turn
of combat is usually enough!
Purity Seals
Deathwing know they are the purest of the emperors
servants and need no wax and paper to tell them!
Sereously, these look cool on the models but are
actually useless.
Teleport Homers
I try to buy one of these for anyone I can afford
it for. Even if I don't plan to deep strike, sometimes
it'll be there as an option so be prepared!
+++++
So, next time you buy a Deathwing Squad look at
all these options, it opens up whole new ways
of using squads if you're willing to shell out
a few points.
Personally I have assault squad Sgts with thunder
hammer and power sword and squads with assault
cannon deep striking with combi-plasmas. I'm about
to convert my first combi-melta Sgt to see how
much use they are.
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Lion El Jason
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