Grey Knights as allies:
Building into DA army lists

5th Edition

With the new Codex DA the old No Allies rule has gone. So why not take advantage of the new opportunities available to us. This Tactica goes some way to explaining why this mysterious secretive Chapter can work so well with our secretive mysterious Chapter.

This tactica has been recently updated to cover both the 5th Edition 40K Rulebook and Codex Space armies.

Here are some useful set ups for your GK heroes and GKTs. Where possible all of these build examples have been made up (or down) to the nearest 5 points to hopefully dovetail neatly into the Dark Angel Codex point system.

Remember we are not here to hone Grey Knight units/heroes into the best they can be but into the most advantageous as DA Allies. Where possible I have added wargear options to that end, so psychic hoods and psycannons abound. This acts as a useful force-multiplier.

This carries on from the previous tactica:
Grey Knights as allies: Weapons, wargear and psychic powers.

12. The Grand Master

If you aren't facing Chaos opposition then remove the Sacred Incense. Teleport homers are useful additions if you intend deep striking, otherwise remove. In each case the GM becomes 10 points cheaper.

Grand Master with GK Terminator retinue

GM: storm bolter/nemesis, psychic hood, psycannon, sacred incense.
Terminator retinue (4): 1 x psycannon/nemesis, 2 x storm bolter/nemesis,
1 x storm shield/thunder hammer.
Total cost 414

The lone Grand Master for attaching to a Deathwing squad

GM: storm bolter/nemesis, psychic hood, sacred incense, teleport homer 185 GM: storm bolter/nemesis, psychic hood, psycannon, sacred incense, teleport homer 215

13. The Brother-Captain

The Brother-Captain: If fielded alone or with a GKT squad retinue his loadout is basically the same: a Psychic Hood and a Psycannon for a total of 121 points. If points are tight and he is part of a GKT squad then drop his psycannon. It really is that Ld10 hood you are after here!! Remember the BC can be put into either an HQ slot (with or without retinue), or, as part of a Grey Knights termy squad in an Elites slot so freeing up the second HQ slot.

Brother-Captain with GK Terminator retinue

Brother-Captain: storm bolter/nemesis, holocaust
Terminator retinue (5): 4 x storm bolter/nemesis, 1 x psycannon/nemesis
Total cost 336

The lone Brother-Captain

Brother-Captain: storm bolter/nemesis, psychic hood, psycannon 121
Brother-Captain: storm bolter/nemesis, sacred incense, teleport homer, 76
Brother-Captain: storm bolter/nemesis, sacred incense, teleport homer, psychic hood 106

14. The Grey Knight Elite squads

Terminator squad (5) footslogging

Brother-Captain: storm bolter/nemesis, psychic hood, psycannon.
1 x psycannon/nemesis, 2 x storm bolter/nemesis, 1 x thunder hammer/storm shield.
Total cost 295

Terminator squad (5) footslogging

Brother-Captain: storm bolter/nemesis, psychic hood, holocaust.
1 x psycannon/nemesis, 2 x storm bolter/nemesis, 1 x thunder hammer/storm shield.
Total cost 285

Terminator squad (5) deep striking

Brother-Captain: storm bolter/nemesis, sacred incense, psychic hood.
1 x incinerator/nemesis, 2 x storm bolter/nemesis, 1 x thunder hammer/storm shield.
Total cost 295

Terminator squad (5) deep striking

Brother-Captain: storm bolter/nemesis, sacred incense.
1 x incinerator/nemesis, 2 x storm bolter/nemesis, 1 x thunder hammer/storm shield.
Total cost 275

15. The Grey Knight Troop squads

In Grey Knight squads, removing or adding a Grey Knight adds or subtracts 25 points.

Squad (8) footslogging

Justicar: storm bolter/nemesis, melta bombs.
7 x storm bolter/nemesis
Total cost 230

Squad (8) footslogging

Justicar: storm bolter/nemesis, targeter.
5 x storm bolter/nemesis, 2 x psycannon
Total cost 276 (275 without the targeter)

16. The Grey Knight Fast attack teleport squad

In this squad, removing or adding a Grey Knight adds or subtracts 25 points.

Squad (8) deep striking

Justicar: storm bolter/nemesis, melta bombs.
5 x storm bolter/nemesis, 2 x psycannon
Total cost 280

Squad (8) deep striking

Justicar: storm bolter/nemesis.
5 x storm bolter/nemesis, 2 x incinerators
Total cost 265

17. Conclusion

These three GK tacticas serve to show how Grey Knights can really add a little extra scope to our Unforgiven forces on the table-top. Take from them what you will, but they are a very neat fit with the DA Codex if you pick and choose units and wargear carefully.

The real disadvantage in 5th Edition is that the best unit — the Grey Knight Terminators — are not point-scoring. This is admittedly a big downturn to that of their input within the 4th Edition game, which is a great shame.

Having said that, the Grey Knight Grand Master is still a close-combat monster that can Deathwing Assault with a Deathwing unit 𔃉 so swings and roundabouts I suppose.

Thanks for reading and have fun with the GK.


If you liked what you saw here, please share it!


blog comments powered by Disqus