2D6 Score Probabilities

Knowing the probability of throwing a certain dice score can often be the difference between success or failure in gaming terms – or dictate whether you include a certain weapon or wargear item in your list.

The 2D6 throw occurs frequently in Warhammer 40k- the Leadership/Morale and Psychic tests are two examples. The chart shown below illustrates the probability of combined dice scores from 2 dice. The red figure under each red bar represent the 2D6 combined dice score; the white figures above each bar show the possible combinations for each dice score; the figures along the bottom of the chart are the mathematical probabilities of achieving each score.

So we can see that the score of 7 has the most throwing combinations (6), and you have a 16.66% chance of throwing this score.

Remember – this chart is based on the results of many thousand dice throws – in the real world these probabilities vary due to the likelihood of any particular score being scored at any particular time. So keep these figure in mind as a rough guide only.

By knowing the likelihood of a particular dice result you can start to plan ahead.

Example
Let's say I have a Ravenwing Biker Sergeant and I am considering giving him a Melta Bomb. What armour can he hope to damage to make it worthwhile?

Providing he hits, he gets 2D6+8 for armour penetration – meaning an average of 7+8=15 giving me a possible penetrating hit on AV14! So yes the Melta Bomb is well worth taking.

 

Table of Probabilities for Rolling 2D6 (as %)

If you need to calculate the probability of throwing a particular score or a greater or lesser one, simply consult the chart below and cross reference the score required by the outcome required.

Dice Score

Result exactly

Result or less

Result or more

2

2.77

2.77

100

3

5.55

8.33

97.22

4

8.33

16.66

91.66

5

11.11

27.77

83.33

6

13.88

41.66

72.22

7

16.66

58.33

58.33

8

13.88

72.22

41.66

9

11.11

83.33

27.77

10

8.33

91.66

16.66

11

5.55

97.22

8.33

12

2.77

100

2.77

Example 1
A Devastator unit wants to target an enemy unit other than the nearest one. In order to do this they will need to pass a Leadership Test by scoring an 8 or less on 2D6 – so what are their chances?

The probability of them passing the test (by scoring an 8 or less) is: 72.22%.
The probability of them failing the test (by scoring a 9 or more) is: 27.77%.

Example 2
Consider a Dark Angel Librarian who wants to use his Hellfire psychic power, he will need to pass a Psychic Test by scoring a 9 or less 2D6.

The probability of him passing (by scoring a 9 or less) is: 83.33%.
Now, if it was Ezekiel at Ld10, the probability of him passing leaps to: 91.66%.

 

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