Simple updates to DA Codex incorporating new Codex Space Marines items.
This was developed by Adir and a few others on the Space Marine forum the Bolter and Chainsword in response to the lack of a sensible solution from Games Workshop themselves. This particular rationalisation is clear and simple to understand and crucially is not overpowered so it should be acceptable by opponents and gaming clubs alike.
As such I urge you to try it out and see how it goes for you. A PDF link is at the bottom of the page.
Isiah [30 October 2008]
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Having had a chance to review the new Space Marines Codex (C:SM from here out), I put together what I consider to be a rationalized update to the Dark Angels (C:DA) given a base set of updates from C:SM. The point was to level common options and wargear without radically changing core units (i.e. C:DA scouts remain Elites). As this is a living document please me know (via thedarkfortress) if I missed anything or if you have any other comments/suggestions.
The basic fundamentals of the rules are set out below.
HQ
Elites
Troops
Fast Attack
Heavy Support
Dedicated Transports
General
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Dark Angel rules and reviews
A Codex:
Dark Angels Review
Interview with Jervis Johnson
'Codex Fever' Rumours
New Dark Angels Direction
20+ years of
DA rules
DA Canadian FAQ review
B&C 5th Ed SM
Guide review
DA FAQ 2008 (24/07)
review
DA FAQ 2008 (10/10)
review
DA and 5th Edition
SM Codex
DA and 5th Edition
SM Codex II
Book reviews
Descent of Angels
Deathwing army lists
Multiwing 2000 Point Lists
Building a Pure Deathwing
army
Mini codexes
Adeptus Mechanicus
Special rules
Vehicle Crews Bailing Out
[for 3rd Edition Rules only]
Fury from the Skies
[for 3rd Edition Rules only]
FAQs
INAT FAQ v1.1
A Rationalised DA FAQ
Statistics
Assault Cannon v Lascannon
1D6 Score Probabilities
2D6 Score Probabilities
3D6 Score Probabilities
4D6 Score Probabilities
Calculating Averages
Deep Strike - calculate the risk

