A rationalised Dark Angels FAQ
Simple updates to DA Codex incorporating new
Codex Space Marines items.
This was developed by Adir and a few others on the Space Marine forum the
Bolter and Chainsword in response to the lack of a sensible solution from
Games Workshop themselves. This particular rationalisation is clear and simple
to understand and crucially is not overpowered so it should be acceptable
by opponents and gaming clubs alike.
As such I urge you to try it out and see how it goes for you. A PDF link
is at the bottom of the page.
Isiah [30 October 2008]

Having had a chance to review the new Space Marines Codex (C:SM from here
out), I put together what I consider to be a rationalized update to the
Dark Angels (C:DA) given a base set of updates from C:SM. The point was
to level common options and wargear without radically changing core units
(i.e. C:DA scouts remain Elites). As this is a living document please me
know (via thedarkfortress) if I missed anything or if you have any other
comments/suggestions.
The basic fundamentals of the rules are set out below.
DA RATIONALISED FAQ
HQ
-
Dreadnought cost/options including Venerable as per C:SM
(but no new units i.e. no Ironclad).
-
Terminators remain as per C:DA (Deathwing) but storm
shields goes to 3+ inv (also includes Belial's) and CML goes to Hvy2 with
C:SM points cost.
-
Terminators remain in squads of 5 and do NOT get dedicated
transports (Land Raiders or Drop Pods).
-
C:DA Company Veterans get updated storm shields at C:SM
points cost (specifically from Vanguard Vets entry).
-
C:DA Company Veterans get updated combat shields at C:SM
points cost (specifically from Vanguard Vets entry).
-
Scouts stay as Elite; no update from C:SM.
-
Techmarine/servitor cost/wargear from C:SM (including
the fact that he takes up an Elite FOC).
-
No Sternguard Veteran squad.
-
Assault Marine squads exactly as per C:SM.
-
Ravenwing squadrons exactly as per C:DA except Land Speeder
costed per C:SM.
-
Land Speeder options/cost from C:SM (including Typhoon
missile launcher).
-
No standalone Attack Bike squadrons.
-
No scout bikes.
-
No Land Speeder Storm.
-
No Vanguard Veteran squad.
-
Common unit/vehicle entries taken from C:SM (including
new wargear, i.e. signum for the Devastator sargeant).
-
Land Raider transport capacities from C:SM.
-
POTMS from C:SM.
-
No LR Redeemer.
-
No Thunderfire Cannon.
-
No Chronus.
-
No Combat Tactics - assume C:DA characters' unique special
abilities as our Chapter Tactics that overrides C:SM combat tactics.
-
Psychic Hood rules as per C:SM.
-
No Honor Guard or Command squad from C:SM.
-
Absolutely no use of C:SM special characters.