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20+ years of Dark Angels wargaming

As the Dark Angels have been with us a long time, it seemed opportune to see how their game rules have developed in the Warhammer 40k game.

This excercise is fraught with difficulties, not least because I have very little printed material from the early days, but also having to circumvent any Intellectual Property issues arising from too detailed an appraisal. So I have limited this to listing rules developments rather than producing them verbatim.

I have also limited these to specifically DA differences from the standard Codex Space Marines of the tme and the then current editions of the Wathammer 40k game (unless marked as otherwise) as both obviously affect the thinking behind designing a codex for a standalone chapter.

So, from 20 years ago to the present day, the Dark Angels.

 

I. THE RULES

Rogue Trader Rule book 1st Edition [GW 1987]

 

White Dwarf 96 [GW 1987]
Chapter Approved article introducing the "Raven Wing" – the 7th Company of the Dark Angels.

 

White Dwarf 126 (1990)
An article on Epic Space Marine Legion organisations establishes the first appearance of the Deathwing, Ravenwing and "Ironwing" (the latter now defunct) as the three separate battalions within a typical Dark Angel Regiment.

 

Codex Angels of Death [GW 1996] Rick Priestley and Jervis Johnson
A joint Codex with the Blood Angels for the 2nd Edition of Warhammer 40k, this is the first proper Dark Angels book containing many chapter-specific rules that were to remain with the DA for the next 10 years.

 

Codex Dark Angels [GW 1999 First Edition] Jervis Johnson.
A development and refinement of the Codex Angels of Death that pulls the Dark Angels into line with the 3rd Edition of the Codex Space Marines and the Warhammer 40,000 3rd Edition rulebook (1998). I shall only detail rules that affected Dark Angels and not show generic changes that were introduced via 3rd Edition Codex Space Marines.

 

Codex Dark Angels [GW 2002 2nd Edition] Jervis Johnson.
The golden age for the Dark Angels rules with plenty of fluff items still available in gameplay. Basically this edition was as the First Edition (above) with the following important changes (many of which incidentally were influenced by opinions from the members of the Dark Angels and others on the Bolter & Chainsword forum).

Items changed from the First Edition

 

Forge World Imperial Armour Volume 2 [FW April 2004]

 

Dark Angels FAQ v4.1 [GW Sept 2004]
Available for download only, these rule revisions were intended to plug the gap and bring the Dark Angels 3rd Edition Codex into line with 4th Edition of the Codex Space Marines (Sept 2004) and the Warhammer 40,000 4th Edition rulebook (Sept 2004). I shall only detail rules that affected Dark Angels and not show generic changes that were introduced via 4th Edition Codex Space Marines.

 

Dark Angels [GW 1st March 2007 4th Edition] Jervis Johnson.
Wholesale changes to many aspects of how the Dark Angels play with the discontinuation of many traditional rules and the detachment of many fluff items from gameplay.
As this is the first codex in the new 'combat squad' era of Space Marines and later shared with Codex Blood Angels I shall only detail specific rule changes that affect Dark Angels as I am assuming that combat squads and many other weapons/wargear changes will be incorporated into the main Codex Space Marines Redux – for instance the removal of the standalone Armoury/Wargear/Vehicle upgrades section with all options now incorporated into the unit/character/vehicle profiles.

HQ new or changed:

Elites new or changed:

Fast Attack new or changed:

Heavy Support new or changed:

All rules/items below have now been discontinued from gameplay:

 

GW Apocalypse Datasheet [GW Oct/Nov 2007]
Land Raider Ares rules introduced [OK not strictly uniquely DA – but certainly started as a DA vehicle].

 

Dark Angels FAQ 2008 "Canadian" [GW June 10 2008 Canada, globally 11 July 2008]
Available for download only. This FAQ was greeted with derision upon it's release as it seemed to miss out much that was known to be required. However, that aside their were some useful clarifications in here, and essentially two or two-and-a-half new rules were added as well.

New Rules

Changes

Clarifications and corrections

Various other items were also included, but these amounted to either typo errors found in the 4th Edition Codex, or specific item clarifications. They consisted of:

 

Dark Angels FAQ 2008 [GW July 24 2008]
Available for download only. Many items are the same as on the recently released "Canadian" FAQ but a major error has been corrected and three new clarifications have been added. This now means the FAQ is a lot more relevant and useful.

Changes

Clarifications and corrections

Various other items were also included, but these amounted to either typo errors found in the 4th Edition Codex, or specific item clarifications. They consisted of:

 

DA FAQ III [GW Oct 10 2008]
Another FAQ release drawn by the requirement to dovetail the DA with the recently released Codex Space Marines. Many items here are repeats of those detailed in the July/10/08 FAQ shown above, but there a few new items that I have detailed below:

New Rules

Clarifications and corrections

Various other additional items were included, these amounted to specific item clarifications. They consisted of:

 

III. COMMENTS

It is worth noting that there has been a steady reduction and narrowing in the some significant special background abilities of the DA. For instance:

 

IV. UPDATES

This is an ongoing project and as rule developments become published so this will be updated.

 

Dark Angel rules, reviews
and comment

A Codex: Dark Angels Review
Interview with Jervis Johnson
'Codex Fever' Rumours
New Dark Angels Direction
20+ years of DA rules
DA Canadian FAQ review
5th Ed SM Guide review
DA FAQ 2008 (24/07) review
DA FAQ 2008 (10/10) review
DA + 5th Edition SM Codex
DA + 5th Edition SM Codex II
DA Advantages and Divergences
1970s nostalgia painting style

Book reviews
Descent of Angels
Mechanicum

Deathwing army lists
Multiwing 2000 Point Lists
Building a Pure Deathwing army

Mini codexes
Adeptus Mechanicus
The Custodian Knights

Special rules
Vehicle Crews Bailing Out
[for 3rd Edition Rules only]

Fury from the Skies
[for 3rd Edition Rules only]
The Space Marines Tech Cult Teleporting Out

Unofficial FAQs
INAT FAQ v2.1
A Rationalised DA FAQ

Statistics and Game Mechanics
Assault Cannon v Lascannon
1D6 Score Probabilities
2D6 Score Probabilities
3D6 Score Probabilities
4D6 Score Probabilities
Calculating Averages
Deep Strike - calculate the risk
Blast Weapons and Scatter
Blast Weapons and Scatter II
Vigilant army analysis tool
Unforgiven army build poll results

Tutorials
Painting Deathwing by Ron
Speed basing by Drathmere

 

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