Written by Red Archer.
I visited an Imperial Guard forum last night
and came across a thread about drop troops. Since I myself am hardly ever
concerned of the issue of scattering (drop pods are pretty safe to land
close to the enemy, my terminators usually come in in the vicinity of veterans
with teleport homers) I have never before cared much to translate the risks
into sizeable numbers.
Last night, though, I juggled some probabilities and did some calculations.
And since today I was confronted with the problem of estimating the risk
of scattering fatally upon deep-striking to a specific position, I thought
it would not hurt to share my results.
Scattering has two components: distance and direction. For our purposes we will measure range in inches (who could have guessed) and direction in degrees. While the latter is indicated completely by the scatter die the first is determined by both the distance dice and the scatter die (which can turn up with a "hit"). Do not be bothered with that too much yet, though.
Our scatter distance is 0" and 2-12" in increments of 1"
each. Note that it is impossible to scatter 1". The following list
provides percent chances of scattering the given number of inches or less:
0" (or less): 33.3%
2" (or less): 35.2%
3" (or less): 38.9%
4" (or less): 44.4%
5" (or less): 51.9%
6" (or less): 61.1%
7" (or less): 72.2%
8" (or less): 81.5%
9" (or less): 88.9%
10" (or less): 94.5%
11" (or less): 98.2%
12" (or less): 100.0%
Now we need to work in the direction. Following the assumption that it is equally probable to scatter in any one direction we can calculate the risk of scattering into certain inopportune locations (enemy units, friendly units, impassable terrain) by dividing all possible directions (360°) by the arcs that pose a threat.
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Example. A unit of terminators is to deep-strike near a squad of Necron warriors.
As the terminators will want to be sure to be able to assault the
enemy in the turn following its arrival it is supposed to land within
6" of its target, that then could not foot-slog out of the 12"
effective assault range of the terminators. But more important than
deep-striking this close is the safety of the terminators who should
hit secure ground (and not be destroyed due to bad scatter) with a
probability of about 80%. The terrain is free of other units or impassable
terrain. Thus you would deep-strike your terminators 4" from the Necron
warriors, the probability of scattering a maximum of 3" being
38.9%, the risk of scattering further (and eventually coming within
1" of enemy models thus being destroyed) therefore being 61.1%
(100% - 38.9%), in the direction of the warriors only about 20% (a
third of it). [Of course this is a little approximated since if you
don't scatter directly towards the warriors but a little diagonally
to them you could probably even scatter 4" without being harmed.] |
Of course those calculations remain rules of thumb due to the arcs in our calculations remaining rather large increments instead of infinitely small ones like in an integral. Still these numbers and considerations are perhaps inspiration or orientation guide enough to prove useful to some player intending to deep-strike his troops with a rather carefully calculated (in comparison to purely intuitive estimation) amount of risk.
But regardless of this hopefully useful breakdown it is of course completely up to you to decide where you draw the line! Your style of play determines just how much risk you are willing to take in order to gain certain advantageous positions.
Email Red Archer with any comments.
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