We're all aware of the many Codex rumours floating about, many of which have been dissected piecemeal as they are exposed and for me therein lies the danger of becoming blinkered and not seeing the wood for the trees.
I am interested in taking a longer view of the general direction things are going. Despite not knowing what to believe or discard there is a convergence of ideas and themes emerging from the morass so maybe, even at this early stage, this is worth examining.
For me I think our current Codex/FAQ situation is almost dire. Our Codex was written in a different era and unfortunately the FAQ served merely to fit the square peg of this Codex into the round hole of the 4th ed game. It just doesn't work. For those who worry about being 'nerfed' by the new Codex – I feel we are actually 'nerfed' already – the current status of the DA has been in hiatus for some time, yet we have all struggled on manfully.
We are now in the era of drop-podding, trait marine, rending claw, fleet-of-foot,
fearless, AP2-toting armies many of which are game-wise, a lot better than
we are (I'd give my eye teeth for Cleanse and Purify), whilst our traditional
'advantages' as such, the pure Deathwing or Ravenwing armies, aren't everyone's
cup of tea and many don't field them en masse which negates this advantage.
Hunt the Fallen - how many times is that forgotten/disregarded? Competitively
we have become a slightly below par quirky green Space Marine army and nothing
more.
The 3rd edition 'speciality' of cheaper plasma cannons is denied us, yet
many opponents still see us as a plasma-death force with a reputation for
a standing still and shooting, a perception that surprised me when I saw
it on another forum recently. This is thanks mainly to Intractable, but
haven't folks heard of turbo-boosting Ravenwing or deep striking termies?
Apparently not, and I can see why because these aspects of static shooting/stoic
defeat in assault don't really mix with new developments in the SM Codex
which makes great play on movement AND firepower AND offensive assault.
In 3rd ed it worked OK where armies were largely shooty OR assaulty but
rarely both, the DA being at the shooty end of the market. In 4th ed our
role has blurred somewhat but we have definitely lost out in many areas.
So are we victims of our own preconceptions? Maybe.
If the DA are to flourish in the game we need to get back to basics. The first Chapter formed by the Emperor we are the 'First and Finest'. But we have a dark secret (which actually isn't so secret) and we are on a constant, well, 'crusade of atonement' if you like, to try to regain our honour. Now this for me is the key. Currently the Cypher and Hunt the Fallen rules are bolt-ons that don't fundamentally effect the physical way we play the game – they are more fluff-orientated and as such often overlooked, the Cypher rule is particularly lame - I've never actually played a game where he has been present. But I do see a need for Hunting the Fallen to become integral to force selection and the physical way we play. The question is how is this to be realised?
Judging by many rumours, we are to become MORE assaulty, MORE flexible, MORE shooty, faster(?), and LESS dependent on standing around. Am I the only person to hanker after a force that can deep strike or infiltrate or scout deep into enemy territory, pluck out or kill a Fallen agent and get the hell back out?? Because that's to me where we are going.
I do feel there is a pattern forming of a new fluid, dynamic, almost a 'rapid response' type ruleset emerging; where RW can be taken as troops, backed up by heavy armour; or where DW Termies can form the backbone of an army, yet have the backup of hard-hitting heavy weapons squads; of Battle Company tac squads taking the fight to the enemy through better cc equipment. In short the emergence of unique force. Our armies will reflect more closely our raison d'être, the DA will become the 'Snatch Squad' of the Index Astartes.
Undoubtedly in some instances what we love will go (or might go): Stubborn, Intractable, Jink Save. It seems to me that Battle Companies will gain quite a bit of added potency and could well regain some ground on trait Marines, Ravenwing will become the fast, elite scouting-ahead force that it always should have been but never quite managed to be, (but at the expense of Jink save, which really only helped Speeders anyway).
The losers are probably going to be the beloved Deathwing, with talk of one less heavy weapon per squad (not confirmed, and actually contradicted by rumours of an EXTRA assault cannon on an upgrade sprue) and the loss of Stubborn, many will feel this is just a complete sell-out. Yet even here I am optimistic. DW termies (we are told) will cost more than standard termies – there is still a reason for this, just we don't know what yet. Personally I can't see this solely being for 'First Turn Deep Strike' as I think this will maybe be linked to the Master of the Deathwing rather than being costed into individual termies. So let's keep an open mind on the 'losers' at present.
So all is not lost then? Nope of course not. Just that we must learn to do things in a new and hopefully better way. It will be a vastly different style of play and force selection, but one that will reinstate our total uniqueness. New players picking up the new Codex won't know any differently anyway, whilst for many more long-term DA players there will be transitional pains no doubt, and some might give up, but overall I think we are in for a very exciting ride.
Isiah [21 November 2006]
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Dark Angel rules and reviews
A Codex:
Dark Angels Review
Interview with Jervis Johnson
'Codex Fever' Rumours
New Dark Angels Direction
20+ years of
DA rules
DA Canadian FAQ review
B&C 5th Ed SM
Guide review
DA FAQ 2008 (24/07)
review
DA FAQ 2008 (10/10)
review
DA and 5th Edition
SM Codex
DA and 5th Edition
SM Codex II
Book reviews
Descent of Angels
Deathwing army lists
Multiwing 2000 Point Lists
Building a Pure Deathwing
army
Mini codexes
Adeptus Mechanicus
Special rules
Vehicle Crews Bailing Out
[for 3rd Edition Rules only]
Fury from the Skies
[for 3rd Edition Rules only]
FAQs
INAT FAQ v1.1
A Rationalised DA FAQ
Statistics
Assault Cannon v Lascannon
1D6 Score Probabilities
2D6 Score Probabilities
3D6 Score Probabilities
4D6 Score Probabilities
Calculating Averages
Deep Strike - calculate the risk

