These supplementary rules allows for Terminators and other teleport-capable units to teleport out of the battle zone.
It has always irked me that my expensive Deathwing squads can happily teleport into battle but can't teleport out – particularly when faced with overwhelming Nids coming at them. For this reason I have devised this simple Teleporting Out rule that works in the opposite manner to the way that troops teleport in.
Note that these rules were written for 4th Edition 40K, a 5th Edition update will be available in the near future.
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Dark Angel rules and reviews
A Codex:
Dark Angels Review
Interview with Jervis Johnson
'Codex Fever' Rumours
New Dark Angels Direction
20+ years of
DA rules
DA Canadian FAQ review
B&C 5th Ed SM
Guide review
DA FAQ 2008 (24/07)
review
DA FAQ 2008 (10/10)
review
DA and 5th Edition
SM Codex
DA and 5th Edition
SM Codex II
Book reviews
Descent of Angels
Deathwing army lists
Multiwing 2000 Point Lists
Building a Pure Deathwing
army
Mini codexes
Adeptus Mechanicus
Special rules
Vehicle Crews Bailing Out
[for 3rd Edition Rules only]
Fury from the Skies
[for 3rd Edition Rules only]
FAQs
INAT FAQ v1.1
A Rationalised DA FAQ
Statistics
Assault Cannon v Lascannon
1D6 Score Probabilities
2D6 Score Probabilities
3D6 Score Probabilities
4D6 Score Probabilities
Calculating Averages
Deep Strike - calculate the risk

